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In article <35eede43.0@news.povray.org> , "Rik Ling" <rli### [at] pipcomcom> wrote:
> Certainly
>your overall system performance will suffer but programs like POV, which
>have a very tight execution loop that has been (hopefully) optimized to stay
>within the 16 to 32KB of on-chip cache, won't care about that.
Basically ray tracers could be this way (if you only use planes and spheres), but
there is *no* way to get the ray tracer code POV-Ray has into such a small cache! And
don't forget the data (our scene) - so ray tracing *is* one of the few programs where
you will (or should) notice a fast memory interface (and 2nd level cache).
Thorsten
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Thorsten Froehlich, Duisburg, Germany
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